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PS5 vs. Xbox’s Project Scarlett: What We Know So Far – IGN – IGN

PS5 vs. Xbox’s Project Scarlett: What We Know So Far – IGN – IGN
While the current generation of consoles still has some heavy hitters left to come, Microsoft and Sony have slowly eked out information about their respective next-gen systems, the Xbox Scarlett and the PS5.While there’s still plenty we don’t know, there’s enough that we do understand about next-gen to start sizing up how the systems stack up to each other. Read on for a breakdown of what we do and don’t know so far about the PS5 and Scarlett, and be sure to check out our next-gen features comparison chart throughout the coming months as we learn more.

Check out our graphic below, and read on for more details. Note — our graphic’s language is based on current reports and statements companies have released so far and are subject to change based on upcoming information.


Price and Release Date

We currently have release windows for both next-gen consoles — both the PS5 and Xbox Scarlett are scheduled to be released in the holiday 2020 release window. Typically, that means anywhere in the final quarter of the year, usually during November or December to coincide with gift-giving and store holiday sales season. We don’t have exact dates, though it’s worth noting both the PS4 and Xbox One were released within a week of each other back in 2013.As for price, neither company has offered any details about how much these consoles will cost, though earlier this year PS5 lead system architect Mark Cerny did say PS5’s price will be “appealing to gamers in light of its advanced feature set.”

RAM, CPU, and GPU

While both companies have remained coy about next-gen at large, they’ve been surprisingly forthcoming about some of their systems’ specs.

Xbox Project Scarlett will feature GDDR6 RAM, a custom AMD Zen 2 (8 core) CPU, and its GPU is a custom AMD Radeon RNDA Navi that supports ray tracing.

The PS5’s specs also have an 8 core, 16 thread x86-64-AMD Ryzen “Zen2″ CPU and a GPU comprised of a AMD Radeon RNDA Navi that supports ray tracing and 3D audio. Sony has not yet revealed the PS5’s RAM. After their announcement, we broke down what those PS5 specs actually mean for players.

PS5 Games We Think Might Already Be In Development

Video Output, Optical Drive Support

The PS5 is expected to run 4K, with a 120hz refresh rate, and support 8K. The full extent of that support is unclear, however, and we’ve discussed what PS5 8K support might actually mean.

As for the Xbox Project Scarlett, the system is expected to run native 4K and up to 120 fps, with 8K support as well.

Both consoles will have optical drives to support games on disc, meaning the full, all-digital future is not right around the corner. But, we do know that the PS5, after Sony lagged behind this generation, will indeed support 4K Blu-rays, while games will be played off of 100GB optical disks.

Storage

Both the PS5 and the Scarlett are expected to have new Solid State Drives, both of which have been centerpoints of how the companies have touted their upcoming hardware. Microsoft has said Scarlett’s SSD is being used as virtual RAM to allow for increased performance over past generations.

Meanwhile, the SSD Sony has been touting is said to be a new, custom-made drive that “has a raw bandwidth higher than any SSD available for PCs,” according to Cerny. A demo shown previously demonstrated how the SSD allows for faster loading speeds and increased performance, comparing how Marvel’s Spider-Man would run on both the PS4 and PS5.

We currently don’t know how big the internal storage will be with the system launch models, nor do we know the extent to which they will both support external storage.

Xbox Project Scarlett E3 Trailer Screenshots

Backward Compatibility

Backward compatibility will be a big facet of next-gen systems. Project Scarlett will support the feature, as the Xbox One has this generation. And in fact, Microsoft is working to make sure Project Scarlett supports every Xbox One game and all currently available backward compatible Xbox 360 and original Xbox games, to ensure that the company’s commitment to the feature holds true in the next generation.

The PS5 will also support some level of backward compatibility, a feature that Sony abandoned for the PS4 and only offered in a limited capacity on the PS3. The PS5 will be backward compatible with PS4 games, though at this time it remains unclear if this will be true for the entire current-gen library or whether there will be certain exceptions. Sony has not spoken to past systems’ software also being backward compatible on the PS5.

However, the PS5 will be backward compatible with the PS4’s PSVR hardware and library, making sure any VR players can migrate their experiences to the new generation.

Game Streaming, Download Capabilities

Microsoft will continue to push its Project xCloud streaming service, which is expected to be in use for Project Scarlett.

Sony, meanwhile, has continued to push Remote Play, which allows players to play PS4 games on other hardware, like mobile phones and your PlayStation Vita. Though it’s integration has not been discussed, should PS5 continue to support such a feature, it would likely be via the current Remote Play framework.

We’ve also learned that the PS5 will allow players to choose which parts of games to download first, and delete different part of that data. So, for example, a player could just delete the multiplayer of a game and keep its single player component.

Subscription Gaming Services

PlayStation Plus and Xbox Live have been the two companies’ respective standards for game subscription services, and there’s no indication that either Sony or Microsoft will completely do away with either platform. They’re currently used to offer features like online multiplayer, cloud storage, and free games each month.

Microsoft also has its Xbox Game Pass initiative, a newer flagship service that allows for players to subscribe for a monthly rate to gain access to a library of games to download, including all first-party games as they are released. Sony, while not having something exactly similar, has continued to expand on its PlayStation Now streaming service, previously allowing for some games in the library to be downloaded for offline play and, most recently, dropping the price significantly while adding major titles like God of War and Uncharted 4: A Thief’s End in a rotating capacity.

We spoke about PlayStation’s changes to PS Now in the episode of our weekly PlayStation show, Podcast Beyond!, below.Should both console makers continue to put an emphasis on subscription services in next-gen, it will likely be in continued or advanced pushes for these services.


Controllers

We don’t know much of anything about Project Scarlett’s controller at this time and how it will demonstrably change or stick to the Xbox One controller design.

Sony has, meanwhile, unveiled some details about the PS5’s controller, which is currently unnamed. The controller will feature adaptive triggers, which can adjust to the in-game action, as well as haptic feedback rather than rumble motors. That feedback is meant to better simulate in-game terrain and elements that would impact the player’s character. It will also feature an improved speaker, but to what extent is unclear.Stay tuned for updates we learn of them about the PS5 and the Xbox Project Scarlett in the months to come. Be sure to listen to our weekly PlayStation and Xbox shows, Podcast Beyond! and Podcast Unlocked for deep dives into the latest on next-gen and current-gen systems.

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